Another character from our WIP game project - The Internal. An action roguelike game where an intern fighting his "Boss" to escape from the company.
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As the character will only act as one of the hostile mobs during the gameplay, the rigging setup was done using basic Advanced skeleton rig with a few extra control:
~ Chest Control
~ Weapon Attach System (Can swap between world space and both hands)
~ Extra Cloth Simulation in Unreal Engine
Which is feasible for animating the character's animation set.
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All animation and rigging is done in Maya, textured in Substance Painter and exported to Unreal Engine 5.
Hope yall like it !
The Internal (Insta): https://www.instagram.com/studioplayer3/