A collection of character and gameplay animations I created for The Internal, an Indie game project developed in Unreal Engine(WIP).
My work focused on character animation and rigging, including hand-keyed animation, motion capture, and animation implementation in Unreal Engine.
I was also involved in developing and working with character rigs using Maya and Advanced Skeleton, ensuring the rigs supported the animation workflow and final in-game implementation.
Roles: 3D Rigger / Animator / VFX artist
Engine: Unreal Engine 5
Software: Maya, Advanced Skeleton, ZBrush, Blender
This showreel highlights some selected animation work from the project, including combat, movement, and character performances.
Not a good promoter XD, but for more information about the Internal (Insta) : https://www.instagram.com/studioplayer3/
Discarded Footage in Demoreel
Aqualia Spin Attack
Aqualia Stunned (Motion Capture)
Muscle Staff - Melee
Priestess - Range
Boss Ult (Retargetted in Unreal Engine)