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The Internal - Character Animation

A collection of character and gameplay animations I created for The Internal, an Indie game project developed in Unreal Engine(WIP).

My work focused on character animation and rigging, including hand-keyed animation, motion capture, and animation implementation in Unreal Engine.

I was also involved in developing and working with character rigs using Maya and Advanced Skeleton, ensuring the rigs supported the animation workflow and final in-game implementation.

Roles: 3D Rigger / Animator / VFX artist
Engine: Unreal Engine 5
Software: Maya, Advanced Skeleton, ZBrush, Blender

This showreel highlights some selected animation work from the project, including combat, movement, and character performances.
Not a good promoter XD, but for more information about the Internal (Insta) : https://www.instagram.com/studioplayer3/

Discarded Footage in Demoreel

Aqualia Spin Attack

Aqualia Stunned (Motion Capture)

Muscle Staff - Melee

Priestess - Range

Boss Ult (Retargetted in Unreal Engine)