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Strut Rig - The Internal Game Project

This is a character from our game project - The Internal. An action roguelike game where an intern fighting his "Boss" to escape from the company.

The character is sculpted by Li Luqi, while I am in charge of rigging and animating the character.
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I created a base rig using Advanced skeleton and included a few additional rig system to speed up the animating process for the bossfight.This includes:
~ Better Global/Local rotation system for both Head & Arms
~ Detachable props & extra arms (Works in both IK & FK)
~ Auto correction for waist armor (Can be switched On/Off in the Main Control)
~ Space switching weapon system (Works for both character arm and the additional arm)
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All animation and rigging is done in Maya and exported to Unreal Engine 5.

Hope yall like it !

The Internal (Insta): https://www.instagram.com/studioplayer3/

Character Idle Loop