Website powered by

FYP documentation - Animations, Visual effects & Character creation for game

A playable game demo I worked on together with in a group of 3. My main task in the team was to plan for combat design and animate the four characters showed up in the game with both hand animating and motion capture. Additionally, I am also responsible for creating visual effects using Niagara Particle System in Unreal Engine 5.

If you want to check out on some snippets of our game demo - you can find it here: https://www.youtube.com/watch?v=ZjVmvtV2Igo

Among many other things Ng Jia Ching (https://www.linkedin.com/in/ng-jia-ching-362a1911a/) did a fantastic job with the tech side and directing the project. Li Luqi (https://www.artstation.com/chiluki) did a marvelous job on creating the assets for the game.

Game poster rendered in UE5

Game poster rendered in UE5

Taiko Musha Low Poly Sculpt

Taiko Musha Low Poly Sculpt

Taiko Musha wireframe sheet

Taiko Musha wireframe sheet

Taiko Musha Low Poly Render

Taiko Musha Low Poly Render

Some snippets highlighting the in-game animations and visual effects.

A short video featuring some of the combat animations.